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June 12, 2004

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Mothers Hide Your Sons...

By Greyhawk

The video game industry will find them, and transform them into vicious, bloodthirsty killers, while convincing them that war is fun.

"RPG! They've got an RPG!" hollers the team leader of a four-man U.S. Army infantry squad hiding behind a beat-up car on this battle-ridden street.

Pfssssft! KER-Boom! The rocket-propelled grenade overshoots the troops. "That's not the way it went in training," one soldier says, and they continue policing the streets of this Middle Eastern country.

The scenario sounds like a report transmitted from a television crew in Iraq. But it's actually from Full Spectrum Warrior, a new video game for Microsoft's Xbox.

The game, out less than a week, is the latest in a stream of increasingly realistic war games. And it's likely to add fuel to the controversy about games and violence.

Today's ultrarealistic games such as Warrior play like an interactive version of Black Hawk Down. However, some observers are critical of the combat-gaming trend, saying the games can mislead players into viewing war as fun, particularly among the target audience of young men.

Usually we must wait 'til near Christmas for assaults on the fun toys, but fortunately for ignorant, impressionable, and gullible young men everywhere USA Today reporter Mike Snyder is on a mission to save them. Though apparently lacking first hand knowledge, Mike gets quotes from Mary Spio, a gal whose credibility is seemingly enhanced by her Air Force service during the early 1990's:

Mary Spio, 31, who served in the U.S. Air Force during the first Gulf War, thinks video games can create a bloodlust. "What we saw in the Abu Ghraib prison scandal was the tip of the iceberg ? it was a glimpse of a generation of war gamers coming of age," says Spio, now the pop culture editor for One2One Magazine.

"Video games that allow players to kill real human beings are desensitizing generations of American society," she says.

I don't usually read too much after the requisite "Abu Ghraib" paragraph in any news story, but you can go read the whole thing if you'd like.

Afterwards you can vent your hostilities by playing the Army's own online wargame, via the link conveniently provided in the USA Today piece.

And if after that you use your dog to terrify your neighbors into forming a naked human pyramid while you take digital video we'll blame USA Today.


Posted by Greyhawk / June 12, 2004 5:04 PM | Permalink

1 TrackBack

Blogger Roundup from fredschoeneman.com on June 13, 2004 11:01 PM

1) Greyhawk from The Mudville Gazette cracks my shit up: ...and if after that you use your dog to terrify your neighbors into forming a naked human pyramid while you take digital video we'll blame USA Today. 2) Diggs at... Read More

10 Comments

Great site, and I've been a long-time lurker, and this is the first topic I'm commenting upon.

As an infantryman I heard of this game a few months ago [in between forming quadrilaterals and trapezoids out of nude Afghani men], and once I saw it in action I knew immediately the press was going to jump on it, claiming the government is attempting to turn our young into mouth-foaming, saliva-dripping killers of Muslims.

"Video games that allow players to kill real human beings are desensitizing generations of American society," she says.

Huh? Haha, its a videogame; please explain to me how players are "kill[ing] real people"? And the 1980's game 'Paperboy' caused us all to throw junk into our neighbor's yards!

From what I saw of the game, it put a great deal of emphasis on teamwork and movement utilizing two fire teams in a complex environment, not playing as s singular soldier going gung-ho shooting everyone on sight. Heaven forbid a game puts an emphasis on *GASP* teamwork. Also from what I understand, it's rated "M" for "Mature", meaning you have to be 17+ years of age in order to purchase it.

If you saw my neighbors you wouldn't want to take any such photo, much less get the dog next to em while doing so.

Is it just me or must we shift responsibility away from the perp to either inanimate objects (guns for example) or influences that were controlling said perp (my dad used to beat me so I had all this unresolved anger inside).

Following that kind of logic I guess if I start playing one of my old Leisure Suit Larry games I am going to turn into a bar hoping sexist pig?
(oh ...wait...I already am)

I think these games should be labled for the over the hill gang that is unable to bear arms for the sake of our country. You fellows on the front know war is no game. Parents, wives ,husbands and children of those we have lost know it is no game.

And conversely people who play them know that games are not a war. Which is exactly the point you missed Pat.

Did you see this satire that Den Beste linked to a few weeks ago? Hysterical...

LINK

http://www.pointlesswasteoftime.com/games/wargames.html

I bought the game, and it's the best $60 I've spent this year.

If you're interested, I've just posted a longer review of it here

The murders at a high school in Paducah generated an interesting response from somebody familiar with the subject of computer games.
It is difficult, the writer said, to pull the trigger on a living human, especially at close range. That hesitation can cost a grunt his life if the first bad guy he sees pops up at nought feet with weapon leveled. When I was in, we did an exercise called "Quick Kill" using modified BB guns, whose purpose was ostensibly to teach us to shoot both-eyes like bird shooting, since we would not have time to line up in proper marksman fashion. It probably had the unspoken purpose to get us to pull without thinking.
Now, the Army uses computer games to get the guys to pull instantly. Whether this is desensitizing is an open question, but the object is to get the trigger pulled without going through the half-instant's necessity of deciding to kill a human.
It appears, according to one report, that the kid in Paducah did some absolutely fabulous shooting. He owned a laser-pistol game whose "weapon" had the same "point" as the pistol he eventually got, so he'd "fired" it a million times.
These games probably won't change anybody's philosophy, but they may change certain aspects of their reactions to particular situations.

Hey, hide your daughters too!

I used to be an online gamer...quite the nerdy thing for a girl of my age to be doing at the time.

And to blame video games is just one more example of the media portraying everyone as victims. The soldiers who took part in the abuse at abu Graib--they were victims of the administration, victims of the war...now victims of video games? Give me a break.

Many University studies have shown that, all things or influences being equal/neutral, little boys will STILL find themselves becoming attracted to toy guns and Tonka trucks, etc., whilst little girls will STILL be attracted to baby dolls, clothes, and doll houses, etc. IOW, although socializations are important, gender-specific natural instincts can take over even in the absence of any value system. I believe most armies would prefer to work with these instincts, not against it!

"Four man Infantry Squad" has this reviewer even played the game? In it you command two four man fire teams who make up an eight man squad.

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November 26, 2010


America@war
[Greyhawk]
I think anyone who's ever pondered the "comment" option - once only available on blogs and bulletin boards, now ubiquitous on almost any web site - will appreciate this:
The so-called faculty of writing is not so much a faculty of writing as it is a faculty of thinking. When a man says, "I have an idea but I can't express it"; that man hasn't an idea but merely a vague feeling. If a man has a feeling of that kind, and will sit down for a half an hour and persistently try to put into writing what he feels, the probabilities are at least 90 percent that he will either be able to record it, or else realize that he has no idea at all. In either case, he will do himself a benefit.

That's wisdom from the past, captured for posterity at the US Naval Institute, shared via the web on the institute's 137th anniversary.

From their about page:

The Naval Institute shall remain

INDEPENDENT - A non-profit member association, with no government support, that does not lobby for special interests;

NON-PARTISAN - An independent, professional military association with a mission, goals and objectives that transcend political affiliations; and shall encourage

IDEAS - Through its respected journals Proceedings and Naval History, its conferences, its books and its online content, in support of those who serve.

"The Naval Institute has three core activities," among them, History and Preservation:

The Naval Institute also has recently introduced Americans at War, a living history of Americans at war in their own words and from their own experiences. These 90-second vignettes convey powerful stories of inspiration, pride, and patriotism.

Take a look at the collection, and you'll see it's not limited to accounts from those who served on ships at sea, members of the other branches are well-represented.

I'm fortunate to have met USNI's Mary Ripley, she's responsible for the institute's oral history program (and she's the daughter of the late John Ripley, whose story is told here). She also deserves much credit for their blog. ("We're not the Navy nor any government agency. Blog and comment freely.") We met at a milblog conference - Mary knew (and I would come to realize) that milbloggers are the 21st-century version of exactly what the US Naval Institute is all about. Once that light bulb came on in my head, I mentioned a vague idea for a project to her - milblogs as the 21st century oral history that they are.

"Put that in writing," she said (of course - see first paragraph above!) - and here's part of the result.

Shortly after the first tent was pitched by the American military in Iraq a wire was connected to a computer therein, and the internet was available to a generation of Americans at war - many of whom had grown up online. From that point on, at any given moment, somewhere in Iraq a Soldier, Sailor, Airman or Marine was at a keyboard sharing the events of his or her day with the folks back home. While most would simply fire off an email, others took advantage of the (then) relatively new online blogging platforms to post their thoughts and experiences for the entire world to see. The milblog was born - and from that moment to this stories detailing everything from the most mundane aspects of camp life to intense combat action (often described within hours of the event) have been available on the web...

And et cetera - but since you're reading this on a milblog, you probably knew that. And you know that milblogs aren't just blogs written by troops at war, that many friends, family members, and supporters likewise documented their story of America at war online in near-real time, as those stories developed.

The diversity in membership of that group is broad, the one thing we all have in common is the impulse to make sense of the seemingly senseless, and communicate the tale - for each of us that impulse was strong enough to overcome whatever barriers prevent the vast majority of people from doing the same. Everyone at some point has some vague idea they believe should be shared - we were the people who, from some combination of internal and external urging, found and spent those many half hours persistently trying to write it down.

*****

But where will all that be in another 137 years? Or five or ten, for that matter. That's something I've asked myself since at least 2004 - when I wrote this:

Closing Blogs is nothing new. So many site's owners just give up on their own. They come and go, you know, these MilBloggers do. Like any other sort of blogger. Many post in the lonely down hours far from home, spill their guts for the world, then abandon their spots when the tour of duty is up. They have lives again somewhere in the world, and no need to share the details. So it goes.

Many are truly gone - no site left at all. "The page cannot be found." Other blogs remain, like abandoned defensive positions in shifting desert sands.

Membership in the ghost battalion has grown in the years since, and an ever growing majority of those abandoned-but-still-standing sites are vanishing. Have you checked out Lt Smash's site lately? How about Sgt Hook's? If you're a long-time milblog reader you know the first widely-read milblog from Operation Iraq Freedom and the first widely-read milblog from Afghanistan are both gone from the web. If you're a relative newcomer to this world you may never even have heard of them - or the dozens upon dozens of others who carried forth the standard they set down.

If you have a vague notion that something should be done about that, (a notion I've heard expressed more than once...) then you and I and the good folks at the US Naval Institute are in agreement. Preserving the history documented by the milbloggers is just one of the goals of the milblog project, the once-vague idea that we're now making real.

And it's a big idea, if I say so myself - too big to explain in one simple blog post, so stand by for more. Likewise, it's too big a task to be accomplished by just one person. So if you're a milblogger (and exactly what is a milblogger? is a topic for much further discussion on its own) I'm asking for your help. All I'll really need is just a little bit (maybe just one or two of those half hours...) of your time, and your willingness to tell the tale.

We've already made history, it's time to save it.

(More to follow...)




Posted 4:02 PM | Permalink | Comments (0) |

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The Mudville Gazette is the on-line voice of an American warrior and his wife who stands by him. They prefer to see peaceful change render force of arms unnecessary. Until that day they stand fast with those who struggle for freedom, strike for reason, and pray for a better tomorrow.
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  • Steven DallaVicenza: "Four man Infantry Squad" has this reviewer even played the read more
  • JosephMendiola: Many University studies have shown that, all things or influences read more
  • athena: Hey, hide your daughters too! I used to be an read more
  • Richard Aubrey: The murders at a high school in Paducah generated an read more
  • gnotalex: I bought the game, and it's the best $60 I've read more
  • Sarah: Did you see this satire that Den Beste linked to read more
  • Dennis Ahern: And conversely people who play them know that games are read more
  • pat: I think these games should be labled for the over read more
  • Guy S.: If you saw my neighbors you wouldn't want to take read more
  • Cpl. Menno: Great site, and I've been a long-time lurker, and this read more

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The Mudville Gazette is written and produced by Greyhawk, who recently retired from 24 years of active duty in the US military, but will maintain this disclaimer: Unless otherwise credited, the opinions expressed are those of the author, and nothing here is to be taken as representing the official position of or endorsement by the United States Department of Defense or any of its subordinate components.

Furthermore, I will occasionally use satire or parody herein. The bottom line: it's my house.

I like having visitors to my house. I hope you are entertained. I fight for your right to free speech, and am thrilled when you exercise said rights here. Comments and e-mails are welcome, but all such communication is to be assumed to be 1)the original work of any who initiate said communication and 2)the property of the Mudville Gazette, with free use granted thereto for publication in electronic or written form. If you do NOT wish to have your message posted, write "CONFIDENTIAL" in the subject line of your email.

Original content copyright © 2003 - 2011 by Greyhawk. Fair, not-for-profit use of said material by others is encouraged, as long as acknowledgement and credit is given, to include the url of the original source post. Other arrangements can be made as needed.

Contact: greyhawk at mudvillegazette dot com

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*****

Tending Distant
Fires


Far from hearth and home, watching
Cold alone but not alone
On distant shore and only wanting
Safe return and little more

What tales we'll tell
When that time comes
When tales can be told

When things grim
Seem far away
When other fires go cold

Some distant sunset, vision fading
Memories remain
And tired eyes gaze 'pon folded flags
While distant drums beat their refrain

Saluting fallen friends whose names
And youth will never fade
Here's to those on other shores,
for them live well, the price is paid

- Greyhawk,
Baghdad,
December 2004